ZQuake ------ 2004 Codejedi http://www.codejedi.com 001 - skeezix ------------- Trying like hell to get this to work, but not *quite* there. So *close*! I used FastGame as a base for this lastest port, since it makes building easy for most folks. (I use a modified environment over here.) ZQuake was originally a port of PocketQuake; after running into this issue, I've merged in numerous files from GPQuake.. still same problem. Time for a straight Quake1 port just to see if it helps :P So far, nomatter what options are chosen, it'll run on the Zodiac very well -- excepting the player is stuck at 0,0,1, instead of spawning where he's supposed to. Spawn location is normally specified by the PAK (world, player script, or somesuch), and so likely there is some issue in the script handling (see the pr_* files.) I'm continuing work on this project, and I've got a PAK organizer half built, and I'd like to keep beating up on this port. If anyone has any ideas how to resolve the stuck at 0,0,1 issue, let me know. Naturally, to make it extra irritating, it appears speed is pretty good, and it fully works in the Sim. Sim and handheld builds are included -- Visual Studio will work to build the dll; CodeWarrior9.3 for Palm OS is needed to build the prc. You'll of course need to set Access Paths and Include Paths to the right places. See this thread on Zodiac Gamer, August 5th 2004: http://www.emuboards.com/invision/index.php?showtopic=15704 First, this is a debug version, and thus for devs only (it needs DAA to run). Two versions are included -- the Zodiac one, and the Zodiac Simulator one, so you can see why I'm so annoyed Heres what happens -- You run the Zodiac one on your Zod, and she runs great... except you start at 0,0,1 instead of where the map wants you to, so you can't go anywhere (no floor to stand on). If you run the Simulator one, it all works perfectly of course :/ (This makes it a bitch to find, since it works on all desktop platforms.. its just ever-so-slightly-broken on the handheld, in a very difficult to find way.) Questions: 1) Does it work properly for anyone? Maybe it works at random for some people? (ie: Garbage in RAM could make it work.. buffer clearing, etc etc..) 2) Anyone have any PAK files that happen to have floor at 0,0,1? If so, let us know if they work. I'd really like to just see something playable.. worked har don this, and getting sick of not being able ot run anywhere -- I only tried shareware quake pak, but maybe one of the many modded pak files will work? (I don't know much about the mods..) Setting it up.. Zodiac: Install ZQuake.prc to device USe card writer or whatever tirck you like; create /PALM/Programs/ZQuake on your SD card (Internal won't likely work) Put PAK0.PAK in there Thats it! (I'm using Shareware Q1 PAK0.PAK, about 18MB, and it works 'great') -- will run seamingly right, but off the side for me :/ Zodiac Sim: Copy ZQuake.prc to Autoload directory (PalmSim.exe's-dir/Autoload) Copy ZQuake.dll to directory containing PalmSim.exe Create directory in PalmSim.exe's-dir/Card1 (say); Card1/PALM/Programs/ZQuake Copy PAK0.PAK into ZQuake directory Run PalmSim.exe (Release version) Run ZQuake, and it'll load ZQuake.dll -- will run perfectly Controls -- only minimal are set up, since I wanted enough to test with so far Zodiac: joystick will do up/down for menus, and for forward/back movement (if you can) Blue trigger (top one) will do "return" Gold (right) trigger will do "escape" Left+Right shoulders will force a reset, so you can get out. (There is no exit game option So run ZQuake, console comes up, hit right trigger to do escape to go into game. menu comes up; hit Single Player (blue), New Game (blue), and it should go into game. Simulator: Click mouse in top left to go forward, bottom left to go backward Click mouse in bottom right to do ESCape, top right to do RETURN So run ZQuake, click bottom right to go from console to menu, click top right a couple times (single player, new game) and voila, you're in game. Click top left and bottom left to move around the level a bit. Download: http://www.codejedi.com/zquake/binaries/zquake001.zip Let me know if you find out anything! jeff