mob_this()
mob_that()
mob_move ( id, direction, distance )
global_get ( name[] )
global_set ( name[], value )
mob_get ( id, name[] )
mob_set ( id, name[], value )
post_message ( message[], duration )
random ( min, max )
mob_make ( name[], x, y )
mob_kill ( id )
mob_first ( pri )
mob_last ( pri )
mob_after ( id )
mob_get_x ( id )
mob_get_y ( id )
mob_set_x ( id, x )
mob_set_y ( id, y )
mob_set_xy ( id, x, y )
player_mob_id()
player_key_left()
player_key_right()
player_key_up()
player_key_down()
player_key_fire1()
player_key_fire2()
px_to_tile ( px )
tile_to_px ( tile )
ticks()
last_block_type()
script_call_simple ( script[], func[] )
device_get_width()
device_get_height()
surface_get_bb_id()
font_get_id ( name[] )
draw_font ( surfid, fontid, text[], x, y )
image_get_id ( name[] )
draw_image_noclip ( surfid, imageid, x, y, trans )
draw_rect_darken ( surfid, x, y, w, h )
draw_rect_set ( surfid, c, x, y, w, h )
draw_image_noclip_32 ( surfid, imageid, x, y )
image_has_alpha ( id )
image_set_alpha ( id, alpha )
goto_floor ( name[] )
sprite_get_id ( name[] )
mob_set_sprite ( mobid, spriteid )
mob_get_sprite_id ( mobid )
audio_get_id ( name[] )
audio_play ( id )
mob_at_xy ( x, y, exceptid, greedy )
image_unload ( id )
image_load ( name[], filename[] )
map_get_tile ( x, y )
map_set_tile ( x, y, id )
distance_between_mobs ( mob1, mob2 )
distance_between_mob_and_tile ( mob1, tx, ty )
distance_between_tiles ( tx1, ty1, tx2, ty2 )
distance_between_xy ( x1, y1, x2, y2 )