Gaming: Reviewing Katamari Damacy for Playstation 2
Sun, 05 Jun 2005
I'm so proud -- not only did I find time to get into a game store and
purchase a game but we find out its so good my wife got instantly
addicted and played all day! (and I got 20 mins in too...) Yes folks,
Katamari Damacy is as good as people have said, and in my opinion is a
return to the old school days of creative entertainment - challenging
without being stressful - an action puzzle game that entertains
while making you giggle like a little kid again.
This is my blog's first game 'review' so hopefully my scoring metrics
make some sense. For a game this different its a little difficult
to compare to other games so I'll come right out and say its not the
prettiest or most incredible sounding game around, but its one of the best
right now. So my review is tilted and I'm seriously wiped out
from yard work and am half asleep so I'm sure my writing isn't up to snuff
today.
- Genre: 3D Action puzzler
This is a strange one to describe but I will attempt it nonetheless; the
game is about a tiny Prince who pushes a small ball (a 'katamari') around
a 3D landscape comprised of various obstacles. The first few rounds begin
on the planet Earth in a more or less typical house -- a living room
featuring a table, television, radio and various pets and rodents scurrying
about. Scattered about the messy place are hundreds of obstacles of various
sizes, from caramels and clothes-pins to pachinko balls to plants, magnets,
shrimp, dinner plates, batteries, pop-cans, frogs, mice, cats -- you name it.
When the katarmari is rolled over or into something it will either roll
on past it, or pick it up (the katarmari is evidently highly sticky), or
just bump into it. Bumping into something at high speed may knock free
a pile of accumulated debris, while picking things up is the goal of
the game.
- Gameplay: 8
Most levels are a race against the clock whereby you're given so many
minutes to grow your katamari to a certain size or more. Theres a meta-goal
but I've not quite fathomed what it is -- apparently the King of All
Cosmos knocked the stars from the sky and you (being a Prince) have to put them
back by building large katamaris and converting them into stars. You
can also collect certain types of objects (perhaps to unlock things?) or
pick up gifts hidden in the worlds by your master, but really all of this
is irrelevent -- the game is compelling enough just by rolling around
picking things up. And you know what? This is excellent fun and
grooves to some inner instinct. As you roll across things your katamari
slowly grows so that it can roll over larger and larger obstacles and get
you into areas previously unavailable or pick up things that you wanted to
moments earlier. For instance, at the onset you're pickng up yen-coins and
tacks and match-sticks and other trivia, but after a few seconds you'll have
increased in size enough to pick up small balls, pencils and chopsticks
which get you over other terrain. You can build up speed, do quick reversals
to avoid falling off tables or rooftops and all the usual things you
would expect (jump high in the air to survey an area, etc), but in the
end its just plain fun to roll around over and through things, knock over
stacks of carefully placed legos and run over that cat thats been chasing
you around for 5 minutes. One thing I really enjoyed was picking up
odd shaped objects (like chopsticks) which make your katamari roll
or skip like a football, sometimes causing it to skip over things you'd
want to pick up. Insanely fun.
The fact that my wife enjoys it is very telling -- shes not a hardcore
gamer and traditionally women are a different and difficult audience to
acquire. She does love her puzzle games and clearing the level so this
appeals to her like crazy..
- Graphics: 7
This game is pretty attractive and yet flat at the same time. The
graphics almost look PS1 quality (limited textures and lighting, low
detail levels but nice level design), but like everything in this
game is done with flare and a style that pulls you in. Furthermore,
as the katamari grows the camera zooms out so you can still see what
you're doing and its amazing just observing the slow growth of the
thing. Apparently in later levels you can pick up automobiles, aircraft,
people, etc, so I can't wait to see that in action. So a pretty good
looking game in style but its not stunning.
- Sound, Philosophy, Environment: 7
Katamari Damacy has a grove all its own just as Dance Dance Revolution
and Jet Grind Radio had theirs. The music is soothing and funky and
I've found myself humming some of the main tunes all day (Parappa the Rapper
had the same effect when I first picked that up a year or two back.)
In-game audio
is appropriate and as cute as the artwork. The whole game is pulled
together pretty well and has a philosophy I need right now .. when things
get stressful just roll it on up and away you go. Namco designed
this game as a budget and experimental title but it doesn't feel like it --
sure the graphics are a little weak, but theres a lot of design and pollish
to see here and its a very enjoyable experience. And a little weird in
that way only the Japanese can pull off -- 60's style camp and cuteness
like Shonin Knife. After playing
this game for a few hours, I'm sure when you drive to work the next
day you'll feel the urge to roll on over some annoyance in front of you..
- Controls: 8
Controlling the Prince is done via a tank-like controller setup; play is
done almost exclusively with the two analog joysticks on the dual shock
controller. Push both forward and the Prince pushes his katamari forward.
Likewise, pulling back on the sticks either applies brakes or pulls the
katamari backwards. Pushing one stick back and the other forward pushes
the katamari while also moving around it and thus achieves a turn. Theres
some other tricks such as instant-180-turn and jumping into the air for
a look around, but the basics are like driving a motorcycle -- roll
forward or push-turn (but without the buttless chaps and corner-wipeouts.)
- Funicity: 10
This is a fudge-factor I've built into my metric system to handle games
like this -- whereas many games rely purely on pretty graphics to wet
a players appetite others will succeed on pure gameplay, and still others
just have an indescribable zen to them. Katamari Damacy has many things going
for it from the easy controls to the simple yet plainly addictive puzzle
game premise, but has this abstract zen that appeals to some inner desire we all
have to grow and succeed. This is a harmless game where theres no danger
to the player character and no real stress beyong racing the clock -- just good
old fashioned innocent entertainment done with the funk.
- Value for the buck: 10
Brand new this game sells for $24.95 CDN ($19.99 USD I believe?), and can
be had on sale or used for half that. I'd rather pay two bills for a great
game than 8 bills for a fancy but crappy PSP game any day. This is the
Pacman for the year 2000!
- Final Score: 8+7+7+8+10+10/6 = 8 out of 10
Rating defense:
Yes, I know Katamari Damacy 2 just came out in Japan. Take it easy, I don't
get a lot of time to game. This is like 70s kitche fishbowl-shoes -- quirky
and zany and more brilliant than lasagne. Its been a lot of years since
we've seen something simple and creative (like Tetris!) come out of a major
game studio and it proves that they don't need to spend enormous amounts of
resources to make a good game, and selling it on the cheap is a masterful
stroke. Namco deserves a lot of credit for this.
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