Categories: Top :: Mmorpg

Gaming: Warhammer Online Beta after 2 hours
Tue, 09 Sep 2008

Used to be gamers meant PC gamers. And PC games had Boss Keys, since a lot of people didn't have computers at home and played games at work, and needed to hit a key that would pretend to be Excel^h^h^h^h^hVisicalc real fast. Then later games had a Boss Key just for fun. And now they don't at all (sniff), and now people play games on PCs and consoles. But apparently mostly consoles, unless its Civilization, a FPS shooter, or .. MMORPGs. And with 10-odd million or more World of Warcraft players PC gaming will never die. So instead the question becomes - with each new MMORPG fantasy game, will it take over, or be another roadbump for the almighty WoW?

Will this be Failhammer Online? or Winhammer? Can Warhammer Online, Age of Reckoning ("WAR") survive?

I was going to write up a one para summary for some friends, but then it turned into this monstrosity and so I'm posting it. Sorry :)

NOTE: : My play was very low level, and in beta; the higher level PVP with city-capturing and so on sounds really great, but I didn't touch any of that. The lower levels are more mundane.. so read on.

The next WoW expansion is due in just a month or two, and simply nothing will be displacing that game anytime soon; its just too big. Well, until the next Blizzard game comes out, right? So with them showing no mercy on the marketplace, any new games had better stand on their own at launch -- a tough feet against something thats been around and under constant development for half a decade. (Witness Age of Conan, which simply seemed like a beta they wanted to charge monthly for. These games are hard to make.)

Now, before I get started, let me just say .. as an old timer table top gamer, I know that Warcraft rips off Warhammer in feel and art, and I know that Warcraft was even going to be a Warhammer game way back in the day. So yes to those fanboys, I get it, WAR looks like WoW, but its really the other way around. So I won't talk about that. And Blizzard better not, since they stole their gameplay from Everquest, and their art from Warhammer. What they did do, was evolve the gameplay, and refine it down to be the best and most addicting parts of that gameplay.

Anyway, I played the open beta WAR for a couple hours last night, and thought I'd lay down some impressions.

It will beg comparison to WoW at every opportunity, since it feels and plays like WoW. WoW adopted much of Everquests gameplay, and WAR adopts much of WoWs; economicly it can't be a bad thing, but it is a tired old convention. Auto-attack and 1-2-3-win. But fine, it certainly makes it easy on new players, and makes it very eay for WoW players to move to WAR -- you're 'at home' pretty quickly.

So let me say right off -- WAR, after 2 hours, seems to be about 80% WoW, with innovation at the end of each thread. ie: You can look at world PVE, mission PVE, world PVP, PVP minigames, and so on.. in each area they've done similar to WoW, but then improved on the formula; tried to involve the players more, and make it more about the ongoing war, and tie things together more. I think this is not a half bad strategy.

For an about-to-launch MMORPG, this looks pretty pollished. Most every other game in this field has launched terribly with crashes, people unable to log in and bugsbugsbugs.. and we'll see with WAR - but if the Beta is anything to go by, it looks pretty solid; they're building a foundation using proven ideas, and adding some really good stuff, and throwing it out there. Better than starting on some really rickety buggy mess (I'm looking at you Conan.)

But you better like auto-attack, and 1-2-3-win gameplay!

Population

As a PVP-interested player, I naturally went to Horde in WoW. I love Lord of the Rings of _course_, and even sine good old high fantasy novel tripe. But theres just no way I can take anything seriosuly as a goofy floppy eared elf. This isn't Civilization or Sim city; when I go into a game with "war" in the title, I want to tear. it. up. and wreck some opponents. So when you start in on World of Warcraft, and you firts mission is to murder 10 ducks, it rather scrubs the brunt off. Anyway, I just wanted to note that in WoW the servers as I understand it are 60-70% Alliance (humans/elves/dwarves/etc) and 30-40% Horde (orcs, tauren, trolls, undead, that sort.) At least my server was. (And for the high and mighty, in WoW lore the alliance is not all good, and the horde is generally fighting the good fight, not a bunch of evil mugs.)

So I found it a little odd that in WAR Beta (note the BETA), the populations seemed skewed to Destruction; the Chaos side was really heavy and the elves and so on were much fewer. Perhaps this will flip when it goes fully public and LEgolas37 can sign up, but we'll see.

I generaly like when there is an overall high population, and I'm on the low population side of it; it gives you the common underdog-wants-to-win feel, but it also means when you go hunting there will be lots of opponents (and usually clumps of them that outnumber your hunting party); it also means for PVP minigames you queue up and get into a game fast; the larger side sometimes has to wait, since there are fewer opponents to get into a match.

I still can't play the Order side, its just not me; so I can only hope all those LEgolases will fill in, so I have someone to beat up.

Orcapult

So I created a Greenskin Shaman (damage and healing combination) and ran around for a minute; it is obvious that even for the PVE (player versus environment.. the AI computer monsters) they are trying to keep the "at war" feal of it all; your missions are usually things that, although the same structure as WoW, at least are war oriented. Fetch the weapons, take them to buddyboy. Theres also PVP missions, right off, and thats huge. Anyway, I ran around for a few minutes to see what things looked like, and found catapults.. always a good sign; when I activated one, I found out it was an Orcapult, and it fired my character way up and over and onto an 'enemy' wall where the Stuff was Going On. It was PVE stuff mind you, but thats a great way to start a game, as a level 1 newbie. Running round, shot through the air, and into the action. Nice. Of course I was confused now, didn't know where I was or barely how to play, and surrounded by enemies... but the UI is like WoW, so I was able to take them down pretty easily.

A note on zones; you start, as in WoW, in a zone where you can turn on or off that you can be attacked by other real (enemy) players. ie: By default you cannot be PVP killed (ganked!). Naturally I turned the "please gank me" flag on right away. Bring it! So the newbie area is optional PVP, and some areas are always PVP. And some quests will take you from optional PVP to always PVP and require you to nail the enemy, if you take those quests. Slick. But if you're not a PVP person, you'll be fine I think.

Questing, leveling, experience.. PVE, or PVP? Achievements?

In WoW, you will do your levelling in PVE -- either world quests, or dungeon quests and romps. Classic, refined and addicive.. but tired and nolonger new. Thats fine, classic makes it always good.. but you can burn out on this stuff. And for me, I like to PVP (player versus player) a lot more than hunt down squirrels to kill. It is important to have choices, and in WAR they've done a great job of it.

You have the usual PVE world quests; you also have Tome quests, which are like achievements (the Tome itself is like a help guide, with details about everything you've seen or done or have to do, and logging things you've completed and so on.) You have hybrid quests where you do world quest things, but also have to engage the PVP enemy; you have PVE "public quests" which are like scripted events that repeat in certain areas of the map, so as you stumble across them you get swept up in a mini-boss event with everyone else (and NPCs) in the area. And you have PVP ("RVR", realm versus realm) quests and achievements.

Its rather a lot to take in when you first sign it, but after walking around it sinks in. What they've managed is to offer a PVE levelling system, a PVP levelling system, and a hybrid; you can mix and match. From what I've read, you can level up from start to finish all the way on PVP if you like, or you can PVE it, or whatever. Nice.

From my limited experience, it seems to have potential. Note than my character is very low level so I've only just barely scratched the surface, and I know things get bigger as you level up. The PVP at low level is essentially capture several flags and hold them material, but later it gets bigger and better. Thats okay.

I mean, I did a couple PVE quests right off, since those quest-givers were obvious and right there; go kill 2 of this, collect 2 of that, and go meet this other fella; okay, but I'm sort of bored of that.. did that a few years ago with WoW. But as I wandered around I got some small experience from opening up new areas.. cool; I got some experience for doing a few quests and actions - achievements; cool; wandered into an area and it turned out to be a public quest, and got to do a multi-wave mini-boss event, with experience all along the way. Cool! And lastly, I stumbled across the battle-master who signed me up to the PVP minigame for newbies; and there too was experience, when you kill players, or support others doing so; achievements came up as I got a series of critical hits in a row or did this or thats. And big big experience form the PVP minigame. I mean, it was by far the most experience that my character picked up, and I got a couple levels there. From a few 'battlegrounds' in WoW speak.

Nice. Thats what I'm talking about.

Naturally I didn't try crafting or auctioning on the market or anything else; was only a couple hours. But from what I can see..

It's a lot like WoW; thats a let down on the one hand, but it does make it 'easy' to start into

They've added a lot that makes the EQ/WoW formula better. Theres more action faster, you can get into the 'war' easily, and the PVP minigames are right there. Theres a little world PVP if you dig for it right away, but that comes a bit later.

Overall I think they really have a chance with this one. I'm just not sure if I'm ready for another auto-attack game, but I'm definately going to give it a shot.


n008 - forgive me ;)

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Gaming: Age of Conan MMORPG
Fri, 27 Jun 2008

Updated end of month; see below

(Aside, I'm working on a new, extra crappy simple blogging system. Fun stuff for a couple hours.)

World of Warcraft pretty much took over the "MMORPG" (multiplayer life-destroying role playing games) market, with millions of players (literally.) Thankfully other companies have attempted to get into the market as well, with most being destroyed in the process.. but competition is good. Funcom's Age of Conan is the new darling on the block, the one that will possibly dent WoW a trifle (not likely can anything dethrone WoW besides apathy which will come in time, but if any game is to get on the radar it will be AoC, or perhaps the upcoming Warhammer Online.)

AoC does a number of things right, and a whole lot of things wrong.. but in this particular market that is more the norm; the UI needs work, there are lots of bugs, etc and so on but it will evolve over time, if the players give it that much rope.. and with the voume of units sold (already a million IIRC) then it should have the momentum to carry on for awhile. Good.. competition is good, and they at least are innovating in a few ways (not many, but a few.. enough to keep things fun. Good job Funcom!)

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Gaming: Valve's _Portal_ in review
Mon, 15 Oct 2007

Portal has the potential. Like chocolate. It knows things. Sadly, this latest title from mighty Valve of Halflife fame, is only scratching a surface where lay many itches in waiting.

(Portal is I think available only in The Orange Box, a collection including the aforementioned Halflife 2 title and so forth, plus Team Fortress 2, and all at a very compelling price. Sure, you have to bend over for the Steam system to violate your machine, but fine.. games downloading in background direct to your spinal column, is oft worth the discomfort. Or you can buy the XBox 360 version.)

Anyway, Portal is probably unique among games (how rare is that?) since it is really a puzzle game implemented within a first person shooter. Doubleplusgood. The central puzzle is that your avatar, standing at the front of some strange room, must be brought to an exit at the other end.. where 'end' is defined as somewhere else in the 3d-space instead of being opposite you. What sets this apart is the method of control the player imposes over his world is via a portal gun - a device that lets the player place two circular entrances into a wormhole into the world. Think of it like this -- placing a portal on a wall beside you and also down the hall on the floor means you could then walk into the wall and end up walking up and out of the floor by the by. Momentum is maintained, so if you jump through the wall on an angle, you'll fly out of the floor at that angle relative to the portals position on the floor. Neat. And immediately usable, as if a new limb on your body.

Suffice to say this simple mechanism is really compelling. I found myself looking at a long corridor to walk down and thinking immediately 'hell with this' .. drop a portal on one wall and a wall at the end, step through and turn around and keep going, instantly saving a few seconds of treading about. A tool like this you would simply make use of in every day life should it turn up. Second nature.

Naturally, the game puzzles are more complex than than that -- you'll find yourself dodging gun turrets (or dropping them through floors), falling onto floors several stories down so that you can vault high over some obstacle, or climbing around strange 3d rooms laid out like a jenga tower, not in any sensible square like we use. Its fantastic. Sometimes reactions must be quick as you'll be placing portals just in time to capture and repoing something, then flinging yourself through the air to an exit and so forth, but its all good. If something seems really hard and out of place, you're probably doing it the hard way. Without revealing anything, a few times I found msyelf up against somethign seemingly twitchy and hard, then realizing I could totally circumvent it via some clever placement of portals. The imagination reels with options, but Valve has very carefully constrained the levels so you can't be done them in mere seconds.. no, you must use strategy, delicious delicious strategy.

The problem is that Portal is really short. 19 levels, where the first 10 are really just two minute trainers to get you used to travelling in this erratic way. So really, we're talking about 9 or 10 actual levels, each relatively unique, that you can complete in 5 or 10 minutes. So in total, a couple hours gameplay. Still, considering this is one small part of a cheap pacakge its worth the money.. but its a steak dinner without the potatos -- you are left wanting.

I commend Valve for their usual high quality; each main level presents a new theme, and they exploit it in that session and move on. Most games would flog each theme for dozens of levels each. But in this one case, I would _love_ to see more.. even of the same. Just a few more levels without waiting for the modding community. With how short the game is, one can only assume Valve was really just being lazy.. rather assuming the modders would make their content for them rather than meeting half way. In this day and age it is difficult to go the right distance .. to provide enough content to be good, without going too far and delaying indefinately or spending too much and all that. But this is enough to make one mad.

I mean really.. if I can complete the game over a couple of very short sessions, it means someone with normal human free time could knock it off in one evening. Thats pretty sad for a title with such huge potential.

The Orange Box is excellent value, and all the games therein are fantastic.. but don't be lazy, GabeValve. Where'd those years of development go? There must be dozens of half baked levels lieing around.. you going to troll them out over months? bleh. I suppose with how little free time I have this is nice in a way.. a game I can finish! But 99% of the rest of the world expendable time.

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Gaming: Where are the old school RPGs?
Sun, 06 May 2007

The baby is keeping us pretty busy so not so many posts of late, but I just have to squeeze this one in. Got five hours of sleep last night (not bad!) but taking a break from baby laundry and vacuuming to listen in on the new Rush album ('Snakes and Arrows') so I've got a moment to type. I've got the late-night shift and hate to sleep in bite-sized chunks so just stay up through two or through a.m. then go for a good coma before work. During that a.m. shift if the baby is sleeping nicely I can usually catch a bit of low volume TV but occasionally my brain is functional enough to debug my new game a little bit, or better still.. play a game. Rare pleasures indeed! This is where the PSP and such has turned in handy.. instant on and off.

Anyway, I find myself looking for a good single player old-school RPG. I've mentioned before there being at least two schools of this sort of game -- Japanese style (or J-RPG) and Everyone Else style. I'm not so into J-RPGs where you're walking a predetermined story and have overworld versus tactical turn based isometric combat. I'm a dungeon crawler. To this very day I miss Dungeon Master, Eye of the Beholder, Wizardry, you name it. Back in the day there were dozens of RPGs at any given moment.

Not that long ago we had a lot of great titles .. Baldur's Gate, heck even Wizardry 8 and the Might and Magic games. The latest Elder Scrolls game - Oblivion - looked like a recent game to scratch the dungeon romping stat-managing equipment gathering itch, but alas it puts too high a demand on my meagre machine (during real time combat, even with Oldblivion mod) for me to much get into it. There are the Neverwinter Nights games as well I suppose, so there are a couple of notable RPG entries of late. I suppose Thief III needs mentioning; not an RPG per se, but you do get to sneak around in first person stealing wallets from the unwary. Not bad.

I worry the MMORPG industry is really hurting the solo RPG one; not all of us have time (anymore ;) for such games that are designed to require real investments of life (thousands of hours very literally), yet they do have crazy stat management and gathering going on, appealing to our gamer inner core. You just can't solo a dungeon therein.

Anyway, I suppose I've half defeated my question but something is missing. No more Ultima? No more Wizardry with Sir-Tech long gone under. No more Eye of the Beholder. I refuse to see the truth, that the days of manually clicking on inventory slots in your solo backpack are gone. I like crawling through a dank dungeon, looking for secret buttons to open passage sinto the lairs of Crom-only-knows-what seeking better lootz. I want The Sword of Fargoal Undieing Firestrength to grant my Strength +10 damnit.

Given a two year old laptop, any good RPGs out there? (Yes as a retro nutjob, I know very well I can run games from just a few years ago, to a couple decades back. Now while PC gaming is down (and on a rebirth in my humble opinion!), we still have Civilization and Galactic Civilization waving the strategy flags; Dawn of War and Warhammer and good ol' Command and Conquer for RTS.)

Anyway, I'm just rambling away; sorry about that.. not nearly enough sleep the last little while :) (And I know I know, we should get a Wii and/or XBox 360 for our game fixes. Too bad, we're cheap :)

So if you can .. riddle me this -- where are the old school RPGs?

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Gaming: How Warcraft killed role-playing games.
Sun, 29 Oct 2006

While I'm not really in the mood for gaming right now, I do have issues of Retro Gamer arriving every few weeks and forming a pile, ever reminding me I'm a fan of the industry :) To the left, even mentioning in a blog title that beloved Blizzard could do wrong will likely get me lynched, so we'll see how it goes. To the other, people will mention that with Blizzard shipping the World of Warcraft expansion late (after Christmas) they're returning a holiday back to the addicts and letting other titles have a chance -- but I still think they've damaged the PC gaming ecology as a whole (just as GWAR damaged hairspray sales in California.) Oh, if you don't know what WoW is, no worries .. just go watch the South Park episode about it -- utterly accurate.

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Gaming: One word - Civgasm
Wed, 25 Oct 2006

As my browser (Firefox 2.0 ftw!) is wont to do, it toddled over to Penny Arcade. Now, like any sane adult, my eyes instantly blanked out that area of the screen normally reserved for advertising .. but in that brief 1-hertz of time my cranium told my click-finger to stop in no uncertain terms - and I read the advert. Pause. I clicked the link, like a mouse reaching for the cheese, and and read the text like a 10 year old seeing How To Make Pipe Bombs for the very first time. While the product appears not to include Civilization IV expansions or the very recent Civ City, this single package - Civilization: Chronicles - like the Rush album of the same namesake - includes nearly everything of importance.

Thats all I'm going to say; I'm still in shock. I can only hope my wife takes the proximity-to-Christmas seriously.

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MMORPG: Player Vs Player (Not the MAD Magazine Kind), Or, A Lame Strategy Guide
Fri, 10 Mar 2006

(Or, in an alternate gotee-wearing universe: "Nerdiest Post Ever" for I mention roleplaying, online gaming, MUDs, Quake, and strategies for these. I hope you respect me in the morning. Apologies in advance for the awkwardness of the writing.. not a lot of proof-reading going on here.)

Wired.

Busy times -- been sick for days, caught the Lord of the Rings musical (to be reviewed separately in a less-nerdy moment), visited yet-another funeral, readied up for some house hunting, and just watched the muffler blow off my car... but tonight I will finally get to sit down. Well, sit down to catch up on the support inbox.. <cry> Anyway, as an old pencil and paper 'roleplaying and wargamer' from waaaay back in the 80s (Dungeons and Dragons ('D&D'), Battletech, Starfleet Battles, etc.) and later a bit of a computer gamer, I've always kept an eye out for good design and to watch the game industry; I've rarely had a lot of time to keep in games myself, but I do like to read a few magazines here or there and fiddle as best I can arrange. Like an armchair sports watcher, but without the beer can. As a developer I like to see whats going on and how things are done, and as an wannabee gamer I like to just see how things evolve. As an arcade collector, I like things to be fast and vicious since 15 minutes is about all one can squeeze out of a day, right? (And for the curious, I take my poison as Scotch, not beer ;)

Prelude: Lets get this out of the way once and for all

MMORPG's are computer 'role playing' games (where you take on a character and manage its growth over time) you play online with a few thousand other people - so the enemies are both computer AIs (scripted) and real people (unpredictable) - potentially much more interesting than traditional games where things can get rote very quickly. (MMORPGs take longer to get rote ;) You've likely even heard of one of these games, from EVE Online and their virtual stock scams and Everquest online where real people have had their lives destroyed because of being too addicted. Anyway, the virtual cities are abuzz with folks running every which way on all sorts of quests and tasks, buying goods or hunting monsters, constructing new gadgets or fishing in a online pond. They're not so much like action games - Quake for example - a frantic 3D shooter akin to running amok in a warzone, but where players invest months of time to slowly grow their character up into more and more strength in various ways: the better warrior, sneak, wizard or what-have-you. I ignored the MMORPG genre more or less as I've not the time, but I did spend a lot of time during college with their predecessor - the MUD or text-only Multi-User Dungeons. Those were the same as today's MMORPG, but without fancy graphics. Really, pretty much the same pound for pound, though today's games learned heavily from the MUDs, tabletop RPG and wargaming to produce nicely pollished online experiences. Big bucks for the company that can harness the millions of potential players willing to spend per-month to play in the online world.

I should point out, for clarity -- MMORPG stands for Massive Multiplayer Online Role-Playing Game. There are also MMOFPS for First Person Shooter. Someday we'll have the true life-destroying game MMOCiv -- give me a massive persistent world with Civilization style exploration and we'll have something.

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MMORPG: Why did I pass on Eve?
Thu, 09 Feb 2006

Numerous times in the last few weeks it has been asked -- why did I pass on buying into the Eve Online game experience. (An MMORPG for the new is an online game in which you're playing alongside thousands of other real people; often much more involved than single-player or arena games, and often have monthly fee's as a result.)

Quite simple really.. but first the preamble. Eve seems like a pretty good game, in the same sort of way Civilization and Sim City are good games -- theres more to it, and a lot of the game simply comes from what you (and in this case, other players) do. ie: In Civ you can dig into a city and manage its populations jobs and attitude, work over the buildings to suit your strategies, create and alter units, work with technology and religion and economics.. as deep as you want to go. In Eve you can dig quite deeply and live your dreams of a virtual space pirate, a miner, a trader, a union boss and can buy a fleet of ships, customizing them, and wheeling and dealing in the player run economy and product/stock market. Cool stuff, and probably one of the most sophisticated game settings ever. It's even very pretty to look at.

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MMORPG: EVE versus WoW, the quick summary
Sat, 28 Jan 2006

A good single-player or unmassive-multiplayer is a focused experience -- Halflife 2, one of the most awarded games in recent time, is very linear -- like a novel unfolding before the player. It is crafted, not depending on random events. It is excellent fun - detailed, scripted and never derailed - an exciting play-once experience. Quake III, an 'old' game by genre standards, will remain as one of the best 3D-shooters for years to come - designed to strike on nerve and do it well.

The MMORPG (Massive Multiplayer Online Role-Playing Game) - so-called social games - are the Survivor of the online gaming world. Not so well focused as a single player game, nor as good a multiplayer game as Quake, nor even as good a chat medium as simple old IRC. Of course, what they do provide is a world more life-like in a simulated world than these other mediums -- IRC can get you the twelve year olds, but only an MMORPG can bring a graphicly represented farting twelve year old right into your living room, potty-mouth and all.

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MMORPG: Fiddling with Crapping on World of Warcraft
Thu, 26 Jan 2006

This is the big daddy of MMORPG games I'm told; with somewhere around 5 million subscribers, its hard to argue with that fact. But.. Blizzard, a truly great gaming company, obviously Doesn't Get It. Well, they get a lot of money so I must assume everyone else is very forgiving. I ranted about Eve last week.. time for WoW.

In my quest to find out what I've supposedly been missing out on, I thought a free trial is in order.. just like I had with Eve. If Blizzard expects you to hand over $15 or $20 per month to play, there had better be a free trial, right? It would seem the primary methods of trying the game our are to buy it for $50 or $60 and get a 'free' month, or obtain a 'free trial' from File Planet. File Planet is one of those services which allegely provides a download service for free files, but that begs you at every opportunity to buy an account from them so that you can get 'preferred' status. Wanting a free trial, I picked the WoW client download and was promptly told there would be a 42 minute wait before the download would begin.

Being editted all the time in shocked amazement.

Fixed: Upgraded firmware on my router and the problems seem to have gone away. What are the chances of that?!

Edit: To summarize the couple days events; the WoW website was down, the signup server was down, and there are often long wait queues. Problems with quests, icons, disconnects could well be driver issues; Crom only knows how they're pushing things that break a normally working router, but so be it. Updating my Linksys firmware fixed up most of my concerns.

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MMORPG: Fiddling with Eve Online
Wed, 18 Jan 2006

Anyone who reads this blog knows I'm far too busy for my own good (really, don't just start a business off the cuff; think about the consequences.. great joy, grand adventure, and enormous stress on yourself and family. On second hand, do just start a business off the cuff or you'll never do it ;) - and I decided a year or so ago more music was in order. Years ago I was always listening to something and I really missed that part of my personality the last few years -- going to local shows, sitting in a pub having a drink and just listening to the tunes, or cranking up the stereo. Who has time to just listen to music anymore -- to enjoy simpler things? Anyway, "Great!" says I and I tuned into more music, and television and movies from remote areas of the globe. Life was more fun again, though net productivity was down.

But then I said, hey, lets see what all this MMORPG bidniz was about; people are ruining their lives over something, and I'd love to find a habit that was actually so entertaining that it could destroy you .. so the other day I signed up for Eve, since sadrik was going on about it so. (I'm not the sort to get dominated by something; I'm far too lazy and far too busy for that, so its no risk :)

Quick summary: Eve looks interesting -- its a huge universe, theres a lot to do, and a lot to see. But when you're a newbie, you're going to wait for it since you're not powerful enough to be useful.

Another late night insomnia posting..

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Gaming: Don't make us manage inventory. Its not fun, or clever.
Thu, 29 Dec 2005

If I don't post again (or even if I do) - Happy New Year!

Its been a few blissful days off for the holidays and I've managed to avoid using a computer much of the time - three entire days in a row without using one at all! - and spending much quality time with my wife. Really, these sorts of days will really be missed. I need another holiday already. Anyway, tomorrow is back to the grind for an entire day before the weekend rescues me. Woe.

Aside from straightening up around the house and visiting family and such, I've done a little gaming; as mentioned before theres been plenty of thievering in Thief II (and much looking about for Thief III at the store to no avail; no SOCOM-PSP either.), but I thought I'd pick up Baldur's Gate 2: Shadows of Amn again for the night. You see, this very fine game came out in 2002 if memory serves though I didn't play it then; in 2003 I gave it a whirl and battled through the first part of the game (Irenicus Dungeon for those in the know.) I got busy or lost interest and time passed and in 2004 I started over and again worked through the dungeon.. and got busy or lost interest again. Well, tonight I thought hell - a fine game - why not pick up where I left off and maybe see if I can remember anything at all about what was going on and start her up again?

Continues..

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Gaming: Thief2x .. through the Looking Glass
Fri, 23 Dec 2005

Merry Christmas!

Gamers should be at least aware of the original Thief, released back in 1998 by Looking Glass Studios (the same development house who produced the classic System Shock series.) The game was quite popular and spawned a sequal - Thief II - a couple of years later; it performed fairly well in the market though Looking Glass Studious approach to development (taking on a half dozen projects at once) was too much to sustain and so the studio had to close its doors; I only found out recently that Ion Storm has produced a Thief 3, so I'll be checking that out very soon ;)

On Thief I - The Dark Project, circa 1998

I can almost call this retro-gaming :)

Thief (and perhaps Metal Gear Solid to some extent) inspired the entire Sneaker-FPS genre; in Thief I - The Dark Project, the player is instructed to slip through various levels and picking up various specific objects, as well as pocketing a certain level of coin for himself.. all the while not being allowed to kill anything. (Well, you can set it up to let you kill enemies, but the spirit and design of the game is to make it harder to do so.. bodies lieing around will certainly draw attention to an invader!) The player is weak in physical combat (sword fights can be done, but aren't really sensible), but is dangerous in the darkness and is equipped with various tools appropriate to the tasks .. arrows with water-bulbs on the tip to knock out torches, arrows with rope attached for making impromptu ladders, a cudgel for knocking a guard out. Good things. Fun things. And, best of all .. its a slow paced strategy game needing a bit of sneaking and timing. Quake 3 it was not.

Continues..

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