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Codejunkie
Monologues of a mobile retro coder.
skeezix[at]codejedi.com
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Archives
Remember back to those halceon days of youth, running through the lush spring grasses of the park - your shoes off and long forgotten, the wind in your hair and a smile on your face. Sometimes you spy a dry patch in the grass and go around, and other times you stumble over an ouchy, a little flat weed that is prickly and annoying.
The yard in the new house was those prickly weeds Trifid style.. a few feat high, dense, and occupying a hundred square feet. My nemesis. Like Detroit.
Most of it is gone now, but it took me a mean weekend of digging, toiling, pulling, and making arcane gestures. Oh, for sure those prickley bastards took their vengeance on my hands, through the armor of my workgloves, but they're baking now.
Kill you filthy!
Midpoint Void. A MUD.
> An old man leaves east. > n The Prancing Pony Inn The room is dimly lit, the only light coming from the blazing fireplace, and a few lamps hanging from the rafters. The bar is just to the right of the entrance, and a sign has been posted on a pillar beside it. On a good day, this room is filled with all sorts of travellers and residents of Bree, and many races can be picked out of the crowds. At times, it can be hard to see in this room through all the smoke and poor lighting conditions. A barman watches you calmly, while skilfully mixing a drink. The storyteller is sitting here, drinking beer and telling tales. Exits: south, west, up. > rent Sorry, but you cannot do that here! > up The Inn's Rooms You have entered a medium-sized room with solid wooden floors. You see a large cheerful fireplace on your right, and a large desk at the far end of the room. Behind the desk stands a man who cautiously acknowledges you. Behind him lies a corridor of rooms for people who can afford them, and whom the Innkeeper should trust. A heavy iron key with a large handle has been left here. A large bulletin board, entitled "News of Arda", is mounted here. Barliman Butterbur, the innkeeper, offers you a room in his inn. A brown donkey watches the surroundings, perhaps looking for a chance to graze. Exits: down. > rent Barliman tells you 'It will cost you 5 copper pennies per day.' You have enough money for three days. Barliman stores your stuff in the safe, and helps you into your chamber. Connection closed by foreign host.
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