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BattleJewels

Strategies

Experiment! There are many obvious and not-so-obvious strategies (and more so once you get into buying gear and advancing into additional spells!

  • Board 'movement' is good -- if you can play at the bottom of the playfield to clear things out, you've got that much space 'above' which could just work out to another match you didn't anticipate
  • If you know what flavour of opponent you have -- what sort of spells and mana he needs, you might wish to starve him by clearing the mana he needs. But don't starve yourself in the meantime!
  • Thrust is very handy to get early on -- spells that let you pick off squares without requiring a full match can be very handy!
  • If you're far ahead of your opponent and not concerned about being zapped by some killer spell, you might want to farm gold for awhile. A win with more gold is a better win :)
  • Gold can be converted into experience at the store, in the form of training. So if you want to level up faster, one way is to acquire gold when you should be picking up mana
  • You can take a bad move, or even an illegal move.. swap two gems that don't make a match; it still goes to the next guys turn, possibly forcing him to take a move. If you see a move thats good after the next move, make the other guy take it!

Advanced Concepts:

  • There are 5 colours of mana, conceptually organized in a circle; think of them as points on a r-tipped star, so that each colour has an opposite (enemy) colour and a neutral colour on each side. Each element in the game is associated to a colour.
  • Black is the colour of darkness, of necromancy and trickery. It is the opposite of white which is life, arms, living. Green is nature while blue is manipulation and transmutation, while red is raw energy, fire.
  • Classes are associated to a colour; rogues are black mana, for they live in subtlety and assassination and theft. This means a Rogue can buy nasty spells pretty cheaply, but healing spells are very expensive to earn.
  • Everyone has all skills; they're traits more than learned things, though you practice them to get better. When you level up, you'll get a few points you can drop into your skills, to become better at them. Skills will let you get more hitpoins, or have a higher chance to dodge an incoming attack, or to get more mana when you clear some gems out, or other tricks.
  • Spells are something you start with few of; spells that are of a like colour to your class affiliation are cheap to buy. Neutral spells are a little pricier, and enemy spells are very expensive. Still, when you level up.. who knows, maybe you want to be a nasty necromancer who still knows how to tap into Mother Earth and heal up? Can be formiddable..
  • You can only equip a few spells at a time; you may know many, but can only learn a few at a time for battle (and can switch which you have learned between battles.) Some items let you learn additional spells for your repetoire.





















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