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BattleJewels

Available Skills

Skills are something every character possesses, but that are learned in varying amounts. (Spells, by contrast, are somethign you start without and learn wholly once in awhile. So while you learn Fireball 1 once, and thats it, you must increase each of your skills over time.. but everyone starts with the same skills, all at their lowest level of training.) Skills do not define your character's class, but reflect what you have chosen to train and specialise in. You can train in any of the skills below any time you have levelled up. Mage classes can be super beefy with muscley hitpoints if they desire, and warriors could be skinny and weak and full of dodge if they so prefer. It is up to you!

Gear you acquire modifies many of your skills as well! ie: Armor makes your Toughness increase, which is how it reduces damage you take.

Skills start at training rank of zero, but you can raise them up to 100. Gear can raise them past 100.

Skills are trained up through using Skill Rank Points; you obtain these points through either levelling up or via studying Tomes bought from the Adventurer's Mart, just like you do with spells. The main difference of course is that you always have the same skills, its just a matter of ranking them up.

  • Endurance -- raise this skill to add to your hitpoints - ie: ranking up this skill directly lets you survive more damage! Consider that Endurance lets you plain absorb damage like a meat-shield, Dodge is the ability that lets you outright avoid it.

  • Dodge -- A higher dodge skill will help you outright dodge incoming damage of various kinds, usually skull related damage. It takes awhile to rank up this ability, but it can be worth it when you find yourself dodging 50% of the incoming attacks!

  • Toughness -- %age damage reduction when you get hit. Armor will increase this, but with training this skill up you will have the natural ability to plain absorb more damage -- by reducing how much you actually receive. So again.. endurance lets you take more damage, dodge lets yo try to avoid it, and Toughness lets you scale down how much damage ou take.

  • Initiative -- adds to your percentage chance to get first turn, and also makes you receive more experience from a match by learning mor about your opponents as you play.

  • Speed -- Provides a chance to get an extra move after a clear in the playfield

  • Mastery -- There is one mastery for each colour of mana; training up in a given colours Mastery will cause you to receive more mana from a clear than you normally would, and further, reduces damage dealt to you by spells from that colour. Example: If you rank up in Earthen (Green) Mastery, you will receive more than 3 mana for clearing 3 green orbs, and if someone casts Brambles on you (a damage spell), you will take less damage from it.